effect-tree
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    Variable sequenceEffectConst

    sequenceEffect: <A, E = unknown, O = unknown>(
        self: Tree<Effect.Effect<A, E, O>>,
    ) => Effect.Effect<Tree<A>, E, O> = ...

    Convert a Tree<Effect<A>> into an Effect<Tree<A>>.

    Type Declaration

      • <A, E = unknown, O = unknown>(
            self: Tree<Effect.Effect<A, E, O>>,
        ): Effect.Effect<Tree<A>, E, O>
      • Type Parameters

        • A
        • E = unknown
        • O = unknown

        Parameters

        Returns Effect.Effect<Tree<A>, E, O>