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    Variable unfoldLevelTreeConst

    unfoldLevelTree: (settings: LevelTreeSettings) => TreeUnfold<number, number> = ...

    Unfold a perfectly balanced tree from the given settings.

    In a level tree, the value of every node is its depth. This, for example, is a level tree:

    ┬1
    ├─2
    ├─2
    ├┬2
    │├─3
    │└─3
    └─2
    

    Type Declaration